{"id":9,"date":"2018-03-20T18:28:51","date_gmt":"2018-03-20T18:28:51","guid":{"rendered":"https:\/\/noisejockey.net\/main\/?page_id=9"},"modified":"2024-08-19T04:48:00","modified_gmt":"2024-08-19T04:48:00","slug":"about","status":"publish","type":"page","link":"https:\/\/noisejockey.net\/main\/about\/","title":{"rendered":"About"},"content":{"rendered":"<p>I supervise, record, design, edit, and implement sound effects, music, and Foley for award-winning games and films.\u00a0<\/p>\n<p>Based in the San Francisco Bay Area, with uniquely broad background and a passion for constant learning, I&#8217;ve worked independently as well as with <a href=\"http:\/\/skysound.com\">Skywalker Sound<\/a>\u00a0and <a href=\"http:\/\/teamaud.io\">Team Audio<\/a>. As an avid field and effects recordist, and I sell commercial <a href=\"https:\/\/noisejockey.net\/main\/portfolio\/sound-libraries\/\">sound effects libraries<\/a> through <a href=\"https:\/\/www.asoundeffect.com\/sounddesigner\/studio-obsidian\/\">A Sound Effect.<\/a> I have run the <a href=\"http:\/\/noisejockey.net\/blog\">Noise Jockey blog<\/a> on field recording, sound design, and music since 2009.<\/p>\n<p>I am also a <a href=\"http:\/\/nathanmoody.bandcamp.com\">musician,<\/a> as well as a professional <a href=\"http:\/\/obsidiansound.net\">mastering engineer<\/a> with over five hundred projects under my belt.<\/p>\n<p>Before my career in audio, I worked professionally as an illustrator, video editor, animator, creative agency co-founder, and award-winning creative director and interaction\/experience designer for software and interactive installations. My clients have ranged from three-person game studios to Fortune 50 enterprises, from the entertainment industry to tech conglomerates to pharmaceutical companies. <span style=\"font-size: inherit;\">This improbably diverse experience allows me to communicate with any other creative or technical discipline, in their language, with deep empathy for their process.<br \/><\/span><\/p>\n<p><span style=\"font-size: inherit;\">Let&#8217;s tell some stories. Build some worlds. Make people feel. <\/span><a style=\"font-size: inherit;\" href=\"mailto:nathan@noisejockey.net\">Reach out,<\/a><span style=\"font-size: inherit;\"> and let&#8217;s make some noise together.\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/www.linkedin.com\/in\/nathanmoody\/\">LinkedIn<\/a>\u00a0 ||\u00a0 <a href=\"https:\/\/twitter.com\/noisejockey\">Twitter<\/a>\u00a0 ||\u00a0 <a href=\"http:\/\/instagram.com\/n4th4nm00dy\">Instagram<\/a><\/p>\n<h2>Recent Projects<\/h2>\n<ul>\n<li>Supervising sound editor, <strong>What If..? An Immersive Story<\/strong> (game for Apple Vision Pro, <strong><a href=\"http:\/\/marvel.com\">Marvel Studios<\/a><\/strong>, 2024, winner 2024 Emmy\u00ae Award for Oustanding Innovation in Emerging Media)<\/li>\n<li>Supervising sound editor and re-recording mixer, <strong>Antarctica Unearthed<\/strong> (documentary, <strong><a href=\"https:\/\/arielwaldman.com\/\">FieldLab<\/a><\/strong>, 2024; official selection, Wildscreen Festival 2024)<\/li>\n<li>Mastering engineer, <em><strong>Oxenfree II<\/strong><\/em> OST (game, <a href=\"http:\/\/netflix.com\">Netflix<\/a>, 2023)<\/li>\n<li>Sound designer and dialogue implementer, <em><strong>The Callisto Protocol<\/strong><\/em> (game, <strong><a href=\"https:\/\/sds.com\/\">Striking Distance Studios<\/a><\/strong>, 2022; winner, G.A.N.G. Award for Best New Original IP Audio)<\/li>\n<li>Mastering engineer, <em><strong>Guild Wars 2<\/strong><\/em>\u00a0OSTs (game, <a href=\"http:\/\/arena.net\">ArenaNet<\/a>, 2021-2023, nominee 2022 World Soundtrack Awards)<\/li>\n<li>Mixing and mastering engineer,\u00a0<em><strong>Firmament<\/strong><\/em> OST (game, <a href=\"http:\/\/cyan.com\">Cyan<\/a>, 2022; nominee, 2023 World Soundtrack Awards)<\/li>\n<\/ul>\n<h2>Interviews and Appearances<\/h2>\n<ul>\n<li><strong><a href=\"https:\/\/www.youtube.com\/live\/VQBNTUoaPkU\">Office Hours Global<\/a><\/strong> interview (background and community Q&amp;A)<\/li>\n<li><a href=\"https:\/\/podcasts.apple.com\/us\/podcast\/the-a-sound-effect-podcast\/id992220370?i=1000650550447\">&#8220;Making MetalMotion<\/a>&#8221; interview, <strong>ASoundEffect<\/strong> (sound library creation process)<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=77bS3ffrJXA\">&#8220;Sounds Apart&#8221;<\/a> Interview (creative process, music, game audio)<\/li>\n<li><a href=\"https:\/\/field-and-foley.captivate.fm\/episode\/episode-6-nathan-moody\">Field &amp; Foley<\/a>\u00a0interview (field recording, creative philosophy, experimental music)<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=B1dmdnrfe5E\">Creative Accounting: Audio Services Pricing<\/a>, <strong>AirCon2023<\/strong> (lecture)<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=0vezA2ftRl8\">School of Video Game Audio<\/a>\u00a0 Q&amp;A (sound design, game audio, creative professionalism)<\/li>\n<li><a href=\"https:\/\/tonebenderspodcast.com\/137-data-management-at-home\/\"><strong>&#8220;Data Management at Home&#8221;<\/strong><\/a>\u00a0interview, <strong>The Tonebenders<\/strong> (media management for audio professionals)<\/li>\n<li><a href=\"https:\/\/artmusictech.libsyn.com\/podcast-239-nathan-moody\">Art + Music + Technology<\/a> interview (music, creative process, and art)<\/li>\n<li><a href=\"http:\/\/www.musicofsound.co.nz\/blog\/twenty-questions-with-nathan-moody\">Twenty Questions with Nathan Moody<\/a>, The Music of Sound (background and creative process)<\/li>\n<li><a href=\"http:\/\/www.creativefieldrecording.com\/2015\/10\/07\/a-month-of-field-recordists-nathan-moody\/\">A Month of Field Recordists: Nathan Moody<\/a>, CreativeFieldRecording.com (field recording)<\/li>\n<li><a href=\"http:\/\/www.aes.org\/events\/133\/gameaudiosessions\/?ID=3258\">Getting Into Sound Design panel<\/a>, AES 2012 San Francisco (interactive audio for installations)<\/li>\n<li><a href=\"https:\/\/www.asoundeffect.com\/outstanding-sound-blogs-meet-nathan-moody-from-noise-jockey\/\">Outstanding Sound Blogs: Meet Nathan Moody<\/a>, A Sound Effect (field recording and sound design)<\/li>\n<\/ul>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I supervise, record, design, edit, and implement sound effects, music, and Foley for award-winning games and films.\u00a0 Based in the San Francisco Bay Area, with uniquely broad background and a passion for constant learning, I&#8217;ve worked independently as well as with Skywalker Sound\u00a0and Team Audio. As an avid field and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":448,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-9","page","type-page","status-publish","has-post-thumbnail","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/PchLtP-9","_links":{"self":[{"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/pages\/9"}],"collection":[{"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/comments?post=9"}],"version-history":[{"count":11,"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/pages\/9\/revisions"}],"predecessor-version":[{"id":638,"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/pages\/9\/revisions\/638"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/media\/448"}],"wp:attachment":[{"href":"https:\/\/noisejockey.net\/main\/wp-json\/wp\/v2\/media?parent=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}