{"id":383,"date":"2022-11-01T15:23:51","date_gmt":"2022-11-01T15:23:51","guid":{"rendered":"https:\/\/noisejockey.net\/main\/?post_type=portfolio_item&p=383"},"modified":"2024-08-19T04:25:55","modified_gmt":"2024-08-19T04:25:55","slug":"scp-fragmented-minds","status":"publish","type":"portfolio_item","link":"https:\/\/noisejockey.net\/main\/project\/scp-fragmented-minds\/","title":{"rendered":"SCP: Fragmented Minds"},"content":{"rendered":"\n
I worked with HST Game Studios<\/a> to design prop, weapon, Foley, creature, and ambience sound effects \u2013 in addition to in-game combat and exploration music cues<\/a> \u2013 for their 2022 public demo of the survival horror game SCP: Fragmented Minds<\/a><\/em>. I was the audio director and sole sound designer, responsible for all audio content design and some prototype implementation in Unreal to help guide their developer, who did the final implementation in Unreal. I also processed all dialogue, and created all of the demo’s in-game music, including an aleatoric music system made in Unreal Engine<\/a>.<\/p>\n\n\n\n