Once a boy from Maine making cut-up sound collages with a dual cassette deck, now I’m a sound designer and audio editor, with an improbably broad creative background, a love for process, and a desire to create mental cinema with sound.

As a sound designer, my sounds have been used in interactive installations, audio branding, prototypes for consumer electronics products, corporate videos, software applications, podcasts, documentaries, and video games. My own sound effects libraries (which have been used in games, horror movies, and a Oscar®-nominated documentary).

As an audio editor, I’ve done dialogue and music editing and cleanup for corporate videos, podcasts, documentaries, interactive experiences, event projections, and television pilots.

I am also a composer/musician (ASCAP) and mastering engineer, and have a varied background as an illustrator, animator, video editor, creative director, and award-winning interface and user experience designer. I have run the influential Noise Jockey blog on sound design since 2008.

This “expert generalism” makes me a unique and conceptually-driven collaborator, allowing me to communicate with any other creative or technical discipline, in their language, and with empathy for their process.

So, let’s tell some stories. Create some experiences. Make people feel. Reach out, and let’s make some noise together.

Notable Recent Projects

  • Audio producer, editor, and mixer, Karamo: The Podcast (Luminary, 2020-2021)
  • Sound designer, educational mobile game (in production, 2020)
  • Sound designer, medical training “serious game” (in production, 2019)
  • Sound designer and mixer, Camila and the Shadow of Dengue (award-winning corporate film, 2019)
  • Contributing sound recordist, The Cave (NatGeo Films, 2019)
  • Dialogue editor, Making It Up (TV Pilot, Crux Jinx Productions, 2019)
  • Dialogue editor, Inside Trader Joe’s podcast (2018-2020)
  • Sonic brand designer, Shockwave Medical