I’m an interactive audio designer living in the San Francisco Bay Area, with a uniquely broad background and a passion for constant learning. I work independently, as well as with Skywalker Sound and Team Audio, providing a range of services that include recording, designing, editing, and implementing sound effects, music, and Foley.

I sell commercial sound effects libraries through A Sound Effect; my recordings have been used in games, horror films, sci-fi cinema epics, and award-winning documentaries. I have run the Noise Jockey blog on field recording, sound design, and music since 2009, and

I am also a composer/musician, as well as a professional mastering engineer with over five hundred projects under my belt, currently specializing in soundtracks for films and games.

Before my career in audio, I worked professionally as an illustrator, video editor, animator, creative agency co-founder, and award-winning creative director and user experience designer on digital products ranging from games to interactive installations. My clients have ranged from three-person game studios to Fortune 50 enterprises.

This improbably diverse experience allows me to communicate with any other creative or technical discipline, in their language, with deep empathy for their process. At the end of the day, I am an experience designer, whose deliverables happen to be audio.

Let’s tell some stories. Build some worlds. Make people feel. Reach out, and let’s make some noise together. 

LinkedIn  ||  Twitter  ||  Instagram

Recent Projects

  • Sound Designer/Re-Recording Mixer, unannounced documentary (2024)
  • Supervising Sound Designer/Gameplay Audio Lead, unannounced game project (2024)
  • Sound Editor, Disney+ Environments (app, Apple Vision Pro, 2024)
  • Mastering engineer, Oxenfree II OST (game, Netflix, 2023)
  • Mastering engineer, Guild Wars 2 expansion OSTs (game, ArenaNet, 2021-Present)
  • Mixing and mastering engineer, Firmament OST (game, Cyan, 2022; nominee, 2023 World Soundtrack Awards)
  • Sound designer and dialogue implementer, The Callisto Protocol (game, Striking Distance Studios, 2022; winner, G.A.N.G. Award for Best New Original IP Audio)
  • Sound designer (ambiences), Pentiment (game, Obsidian Entertainment, 2022)
  • Audio lead/sound designer, SCP: Fragmented Minds (game, HST Games, 2022)
  • Mixing and mastering engineer, Salt and Sacrifice OST (game, Devoured Studios, 2022)
  • Co-mixer and mastering engineer, We Are As Gods (documentary podcast, Structure Films + Audible Originals, 2022)
  • Dialogue editing and original effects recording, Aftershock (podcast drama, 2021; nominee, 2022 Ambies Best Indie Podcast)

Interviews and Appearances