A personal journey through sound.

Dark Wings Rising

Posted: October 27th, 2014 | Author: | Filed under: music, synthesis

darkWingsRising

Today’s track is comprised of several ominous improvisations with analog synths: Korg Volca Beats, Korg Volca Bass, Waldorf Pulse +, and Grendel Drone Commander. A couple of virtual analog software synths were also used to round things out in the edit.

Nice to get back into the pure subtractive synthesis world for a whole, in terms of sound design. I need to grow more hands if I’m to tweak this many knobs at once…

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Skulktown

Posted: October 21st, 2014 | Author: | Filed under: music
Desolate, tense, unnerving.

Desolate, tense, unnerving.

Imagining a largely post-human landscape with a guitar, field recordings of bowed cymbals and rusty steel objects, chromatic steel percussion, and more. Heavily influence by a winter of reading post-apocalyptic fiction novels.

Live drums by Jules König, appropriately recorded in a gritty former sweatshop.

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Border Crossing

Posted: October 14th, 2014 | Author: | Filed under: music
borderCrossing

Dusty, lonely, expansive.

As I’ve mentioned in previous posts, I have been getting back into making music this year. My creativity goes in cycles, and I’m simply cycling from sound design and field recording as its own reward into producing sounds for musical compositions. This is the first of several posts that showcase some of the tracks I’ve worked on this year.

This track was mostly an exploration of using a glass slide on a guitar, playing mostly above the bridge, an extension of the many months I’ve spent (re)learning extended playing techniques. Only three instruments were used in this track: Guitar, and Sonic Couture’s Kim and Bowed Piano instruments, and the only effect was a single Tremolo on one of the guitar tracks.

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Askance

Posted: October 7th, 2014 | Author: | Filed under: music
Lonely, dark, maritime.

Lonely, dark, maritime.

[Author’s Note: This fall, I’ll be sharing some music I’ve worked on in 2014. A little different, but still in keeping with the concept of this blog. Hope you enjoy the change of pace for a little bit!]

I decided to try to write something in 3/4 time, which I don’t do that often. It’s so easy to make 3/4 time sound like a waltz, all poncy and upper-crust. Or, at worst, a twee indie film about awkward romance, especially with instruments that are traditionally for that time signature, like accordions. So, I tried to create a track in 3/4 that had a mix of menace and whimsy. 

This composition features a strange arrangement of instruments: Harmonium through a distortion pedal, piano, tiny electronic percussion, timables, glockenspiel, double bass, and harp.

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Angrient!

Posted: October 1st, 2014 | Author: | Filed under: gear, music, sound design, synthesis
angrient2

Hand-built for drone-y aggression.

I love handmade soundmaking devices, but outside of my beloved Grendel Drone Commander, a lot of the weird noise boxes and effects I have are, well, noisy. They tend to be aggressive, loud, and blippy. Some accept MIDI, some accept CV, some accept no sync signal at all.

One evening I wondered if I could coax them into some semblance of ambient drones, to loosen myself up and not record to a fixed tempo, and to not get too “precious” with editing in post. Somehow the angry nature of these devices just seems to bleed through anyway. Or is that my angry nature?

So, the result of this cathartic experiment was “angry ambient.” Or, angrient.

angrient1

This track features the following:

  • All takes recorded live into Logic Pro X: No sync to anything, no MIDI, no CV.
  • One track of a Bleep Labs Nebulophone, with its alligator clip clamped onto a key for a sustained drone, recorded through a Red Panda Particle pedal set to Reverse, both tweaked live. The dry and effected track were tracked simultaneously.
  • Another droned Nebulophone track went through the Particle set to Delay, and then through a Seppuku Memory Loss pedal, with its clean microchip inserted, all three tweaked live. The dry and effected track were tracked simultaneously.
  • One track of the RareWaves Grendel Drone Commander, recorded 100% dry. That thing needs no love, especially when its bandpass filters gets overdriven at low frequencies. Yummy.
  • One track of the Bleep Labs Bleep Drum, played live in Noise mode, but then run through Glitchmachines’ Fracture plugin first, and the Michael Norris Spectral Partial Glide filter. That’s what generates the bright, granulated shimmers. These are the only digital effects plugins on any channel.
  • Volume automation was done in one pass, “live.”
  • The whole thing is run through U-He’s Satin tape emulator plugin for some additional harmonics and mid-high sweetening.

It is what it is.

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