A personal journey through sound.

Skulktown

Posted: October 21st, 2014 | Author: | Filed under: music
Desolate, tense, unnerving.

Desolate, tense, unnerving.

Imagining a largely post-human landscape with a guitar, field recordings of bowed cymbals and rusty steel objects, chromatic steel percussion, and more. Heavily influence by a winter of reading post-apocalyptic fiction novels.

Live drums by Jules König, appropriately recorded in a gritty former sweatshop.

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Askance

Posted: October 7th, 2014 | Author: | Filed under: music
Lonely, dark, maritime.

Lonely, dark, maritime.

[Author’s Note: This fall, I’ll be sharing some music I’ve worked on in 2014. A little different, but still in keeping with the concept of this blog. Hope you enjoy the change of pace for a little bit!]

I decided to try to write something in 3/4 time, which I don’t do that often. It’s so easy to make 3/4 time sound like a waltz, all poncy and upper-crust. Or, at worst, a twee indie film about awkward romance, especially with instruments that are traditionally for that time signature, like accordions. So, I tried to create a track in 3/4 that had a mix of menace and whimsy. 

This composition features a strange arrangement of instruments: Harmonium through a distortion pedal, piano, tiny electronic percussion, timables, glockenspiel, double bass, and harp.

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The Barn

Posted: March 25th, 2014 | Author: | Filed under: music, video/motion

We all get caught between having creative ideas, yet having extremely limited available time to explore them. To explore some personal creative ideas during an extremely busy time, I decided to give myself a challenge: Create a shortform video in 36 hours, inclusive of shooting, post, and sound.

It wouldn’t be the best thing ever, but it’d be a Thing. A Thing would be done…or as done as I could make it. The goal wasn’t to create the best thing ever…it was to make something. Period. And the time constraint would force concision, hard choices, and provide the constraints needed to be creative.

This resulted in The Barn. If you’d like to watch this short video, I’d prefer you watch this full screen. I’ll wait right here.

Given the focus of this blog, I suppose that I should speak to the music in a little more detail. I conceived, shot, and did a rough edit of the video in about a day. I slept on it, and composed the music the following morning in one session. The soundtrack is influenced by what I’ve been listening to recently: Ben Frost, Kammarheit, Erik Skodvin, Elegi, Stefan Németh, Paul Corley, and others. The music started with a sampler patch I created based on me playing my guitar with a cello bow, and some guitar plucks prepared with small magnets. Samples included wood floor creaks and static bursts that I had recorded or generated over the past year. It was created in Logic Pro 9. (The description on Vimeo addresses more about visuals for those that are interested.)

Could the music be better? More dynamic? More varied? Sure, yes, on all fronts, with no doubt. But this was an exercise in reaching done, a battle against hoping to maybe-sorta start something, and actually making something, warts and all. As they say, “Better can be the enemy of done.”

There are a bajillion things I’d like to change, improve, and alter. But in 36 hours – including decent sleep – that’s not important. The goal was to express an idea with time as the primary constraint. And the goal isn’t to continue to obsess and tweak this project: It’s done. Now it’s time for the next Thing.

I learned a lot from this small project, and will definitely do more 36-hour projects in the future. I relish constraints, even if they are arbitrary: They focus the mind like nothing else, and soothe the Blank Canvas Problem.

I welcome any thoughts, especially on the value of constraints, in the comments below. Thanks for watching and listening. I’ll return to more typical posts on field design and sound recording in the coming weeks.

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