Think about it: Wound metal string under tension, wooden resonator. That’s all a guitar really is. What a wooden gate lacks is thickness, like a guitar, but at more than a meter in width and height, that’s a broad-enough surface to send air molecules running for cover.
I had to rosin the hell out of the bow to make it tacky enough to grip this oversized “string.” I found that also spreading rosin on the wrapped steel cable was helpful. I tuned the cable, as much as one can, by adjusting a turnbuckle.
I recorded in mid-side stereo. Today’s sample features is comprised of one mono track totally dry, one mono track run through Michael Norris’ Spectral Blurring effect, one mono track pitch-shifted down by 1.5 octaves, and the one stereo track pitch-shifted down by three octaves. Recording at 192Hz helps for such tomfoolery.
I apologize to my neighbhors for the unholy racket that I’m sure they thought was a demonic violin 101 class.
[soundcloud url=”http://soundcloud.com/noisejockey/satans-violin-lesson” params=”show_comments=true&auto_play=false&color=dd0000″ width=”100%” height=”81″ ][Sennheiser MKH 50 and MKH 30 recorded as mid-side stereo into Sound Devices 702 recorder]
Today's lesson: Channelling resonance through a vibrationally conductive chamber!
[This post’s title not ringing a bell? Read more.]
As regular visitors to Noise Jockey havereadbefore, I’m pro-drone, and I vote.
Any rich, enveloping tone is like audio heroin to me. Why? It’s definitely psychoacoustic, possibly all alignin’ my chakras ‘n’ such, maybe it’s the resonant frequency of my skull…I have no idea. While they’re easy to synthesize, they’re harder to record in the real world, but can be much richer and full of sonic surprises.
But it’s not like they’re rare. Quite the contrary: Almostanything will resonate under the right circumstances, but thin metals seems to be the best, including commonplace wire shelving units.
In trying to record a set of metal wire shelves in my shed, I started with contact mics, figuring there’d be subtleties to be captured…but putting mics on the thin rods of the shelves prevented them from moving as freely, and it just lacked the character that my ears heard. I ditched the contact mics and moved a large, polycarbonate bear-proof food canister onto a shelf and stuck a hypercardioid mic right at the mouth of the canister. This amplified the sound, added more of overtones, and increased the sound’s sustain.
Today’s sound is an edit of decays and tones from striking these metal shelves with a hammer. I simply edited out all of the transients of the actual hammer falls, and layered many sequences of these resonant tones together, “boomerang-reversing” some of them to get more consistent volume and tone. However, no plugins have been used.
No sound designer can resist sound-making objects, so I did some recent damage at ThinkGeek for some small, inexpensive musical items…but then I noticed the robots.
However, I did get a tiny solar-powered grasshopper kit. An offset actuator in its abdomen makes the whole thing vibrate on tiny wire legs when it’s solar-cell carapace is hit with sunlight or a strong halogen source.
Of course, that would sound tiny and delicate. Which is OK. But how to make that sound bigger? Well, you put it on something that will resonate: Something with air around it that will conduct vibrations easily. (I’ve had loud, racous luck with this before.)
Being a hot, sunny Sunday, I chose the top of my closed Weber grill. I tested the sound with contact mics, but the steel was too thick. Truly, and unusually, where my ears were – close to the top of the grill – was where the best sound was. I switched to a hypercardioid mic in a windscreen, and captured today’s sound.
To accentuate the lovely low-mid resonant tones, I applied a huge -24dB cut at 5.5kHz , where the metallic feet where vibrating against the grill (I still wanted a tiny hint of chatter  in there), tand a +9dB boost at 180Hz. Could make for a nice layer with some other design elements.
The European Starling is a common bird that yammers like a manic street preacher. They have a really varied voice, quite expressive for standard birdsong.
I recorded one in my backyard and found that the frequency content really held up well under creative processing (unlike the raspy, high-mid-peaked calls of crows). Today’s sample is a continuous utterance from a starling that’s been pitched down 800 cents and run through the GRM ToolsPitchAccum filter, which I just adore for thickening sounds in unusual ways.
For me, it’s evocative of an exotic or alien ecosystem, especially with those other weird R2-D2-like tones in the background…but, again, the vast majority of those tones are being made by a single Starling.
I'm killing this platter slowly with a screwdriver, and it never sounded so good.
Nothing puts Moore’s Law in perspective like ripping an 80 gigabyte hard drive out of an enclosure and swapping with a 2 terabyte drive. 80GB isn’t even big enough to act as a Photoshop scratch disk in 2010.
It’s not new ground by any means, but I did get some pretty interesting results, ranging from IDM-like chirps and squeaks to all sorts of weird drive vocalizations when I slowed the platter down with a screwdriver – much to my surprise, the damn thing came to a stop, jittered around, and then spun right back up again. Most of the sounds were pretty subtle (perfect for the MKH 50), surprisingly, but with lots of surprises. [I shot video of the whole thing, a still of which can be seen above, but really, a hard drive spinning is not that interesting. Trust me on this one.]
I had a great time until Chuck Russom suggested on Twitter what might happen if the 7200rpm drive would have come loose…
These sounds have only been normalized and no sound processing has been applied.
"Sump pump." I mean, ewww. What is "sump," anyway? Sure sounds like it's something in need of pumping!
Our house is very poorly placed on its lot. Since our place is downslope from the street, water runs down the driveway towards the house. Â Thankfully, someone long ago put a pretty good drainage system with an electric pump that pumps the water back to the curb, where it can run to a drainage grate in the street.
In the midst of a week of spring rain, I decided to toss the ol’ hydrophone into the drain box and record the pump, which is activated when a bobber reaches a certain height. The drain box is poured concrete, so it’s acoustically reflective. The pump kicking in is my favorite part, sure to be used for something later on. The big dropoff in volume is where the hydrophone was left high and dry when the water level dropped. Notice how the sound of air bubbles become more pronounced as the water level meets the capsule, and then passes by it. Water turbulence right on the capsule tends to be very loud, as it imparts direct mechanical vibrations to the mic element itself.
[soundcloud url=”http://soundcloud.com/noisejockey/sump-pump” params=”show_comments=true&auto_play=false&color=dd0000″ width=”100%” height=”81″ ] [Aquarian Audio H2a-XLR hydrophone into Sound Devices 702 field recorder]
I’m pleased to offer the first video content on Noise Jockey, and outgrowth of an earlier post on recording bicycles. More to come.
Audio nerd bonus quiz: This was recorded double system with two microphones. The visible one was for the sound effect itself, aimed at the bike wheel. Where’s the other mic?
Antennae on Big Rock Ridge, Lucas Valley, Marin County, California. I'm lucky to have found this damn thing in fog like that!
As mentioned in earlierposts, Ben Burtt famously made the Star Wars blaster sounds out of hitting tensioned wires. Who wouldn’t want to do the same? My interest was really in how much or little processing it might have taken to get such an iconic sound, so I had to give it a go.
Well, it turns out that the answer is “precious little.”
Here’s some more audio fun from my recording session in dense fog and high wind with guywires that were stabilizing an antenna array. (I highlighted some wind-in-the-wires drones from this session in a previous post.) This very short collection of samples hasn’t been processed beyond than normalization for loudness. It makes a feller want to go around hitting everything with a wrench!
Inspired by the work of Toshio Iwai and originally conceived (and entirely developed) by  the insanely talented Josh Santangelo, I led the creative direction and interaction design, and I also created all the sounds for the piece. Our goal in making TouchTones was to ensure that anyone could use it with only a few seconds of exploration, and create beautiful music without any musical training. It was all about immediacy and richness, and the sound needed to support this.
TouchTones is a grid-based music sequencer: the user sets a sprite in motion that, when passing over a grid node, makes a specific sound. Each sprite is a different instrument, moving at different speeds, but are all locked to a master tempo. There are four sprites (voices) and 32 nodes (pitches/notes).
The main challenge was placing notes on the grid. I started by composing short pieces of music that featured a lot of arpeggios of varying note durations, which mimicked how the nodes on the grid would get triggered. This helped me figure out the best note durations for certain sounds, and to establish a key to work in. Since the user is the one who creates the final melody, the only way to really stress-test the sounds and key was to prototype and have real people play with it.
The sound palette itself went through several iterations. The first featured somewhat realistic sounds with a pretty complex scale, so the likelihood of atonality was too high. The second iteration featured purely electronic sounds in a more harmonious scale, but the sounds were too aggressive (probably owing to my own past attraction towards angry music). The third and final iteration finally hit the mark: Cleaner, primarily acoustic sounds, a key that’s pleasant and even a bit wistful, and a note distribution that isn’t always linear, preventing unnatural shifts into inappropriate pitch registers. Internally, we jokingly call the final result the “indie film about autumn in Central Park” palette.
All the sounds were created in Logic Pro, primarily using the EXS24 sampler. A lot of tonal and envelope tweaking ensued. Rather than provide sound clips like I usually do, I encourage you to watch the embedded video above to get a sense of how the application feels and sounds.