A personal journey through sound.

Angrient!

Posted: October 1st, 2014 | Author: | Filed under: gear, music, sound design, synthesis
angrient2

Hand-built for drone-y aggression.

I love handmade soundmaking devices, but outside of my beloved Grendel Drone Commander, a lot of the weird noise boxes and effects I have are, well, noisy. They tend to be aggressive, loud, and blippy. Some accept MIDI, some accept CV, some accept no sync signal at all.

One evening I wondered if I could coax them into some semblance of ambient drones, to loosen myself up and not record to a fixed tempo, and to not get too “precious” with editing in post. Somehow the angry nature of these devices just seems to bleed through anyway. Or is that my angry nature?

So, the result of this cathartic experiment was “angry ambient.” Or, angrient.

angrient1

This track features the following:

  • All takes recorded live into Logic Pro X: No sync to anything, no MIDI, no CV.
  • One track of a Bleep Labs Nebulophone, with its alligator clip clamped onto a key for a sustained drone, recorded through a Red Panda Particle pedal set to Reverse, both tweaked live. The dry and effected track were tracked simultaneously.
  • Another droned Nebulophone track went through the Particle set to Delay, and then through a Seppuku Memory Loss pedal, with its clean microchip inserted, all three tweaked live. The dry and effected track were tracked simultaneously.
  • One track of the RareWaves Grendel Drone Commander, recorded 100% dry. That thing needs no love, especially when its bandpass filters gets overdriven at low frequencies. Yummy.
  • One track of the Bleep Labs Bleep Drum, played live in Noise mode, but then run through Glitchmachines’ Fracture plugin first, and the Michael Norris Spectral Partial Glide filter. That’s what generates the bright, granulated shimmers. These are the only digital effects plugins on any channel.
  • Volume automation was done in one pass, “live.”
  • The whole thing is run through U-He’s Satin tape emulator plugin for some additional harmonics and mid-high sweetening.

It is what it is.

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Prepared Guitar

Posted: September 25th, 2014 | Author: | Filed under: music, sound design
Les Paul clone, eBow, and chopsticks on a foggy Saturday morning.

Les Paul clone, eBow, and chopsticks on a foggy Saturday morning.

This spring I rediscovered the guitar, first as a compositional tool – my music’s texture is so different when I start with the guitar and not keyboards – and soon thereafter as a tool for sound design. I started getting back into prepared guitar and extended playing techniques, and rekindled my love for vibrating steel.

In fact, the more I did it, the fewer processors and effects I used. It was weird enough already. And I like weird. It led me on a whole summer-long journey into music, as opposed to field recording or sound design, often on the cinematic tip. This fall I may share some more results of this summer’s studio musicfest.

preparedGtr2

Steel is real.

Today’s sound is more drone than music, though. It’s from a live improvisation session featuring my old Epiphone Les Paul clone, an eBow, and two chopsticks stuck in the strings at the 12th fret.I also took some small alligator clips, clipped them to some strings, and flicked them against nearby strings for some filigree panned to the left and right.

No effects were used (distortion is just from the preamp) except some cutting with a low shelf EQ and a slight, broad EQ lift around 2KHz; no compression, either. The whole session has been only slightly edited in post.

Headphones and a dim room recommended.

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The Barn

Posted: March 25th, 2014 | Author: | Filed under: music, video/motion

We all get caught between having creative ideas, yet having extremely limited available time to explore them. To explore some personal creative ideas during an extremely busy time, I decided to give myself a challenge: Create a shortform video in 36 hours, inclusive of shooting, post, and sound.

It wouldn’t be the best thing ever, but it’d be a Thing. A Thing would be done…or as done as I could make it. The goal wasn’t to create the best thing ever…it was to make something. Period. And the time constraint would force concision, hard choices, and provide the constraints needed to be creative.

This resulted in The Barn. If you’d like to watch this short video, I’d prefer you watch this full screen. I’ll wait right here.

Given the focus of this blog, I suppose that I should speak to the music in a little more detail. I conceived, shot, and did a rough edit of the video in about a day. I slept on it, and composed the music the following morning in one session. The soundtrack is influenced by what I’ve been listening to recently: Ben Frost, Kammarheit, Erik Skodvin, Elegi, Stefan Németh, Paul Corley, and others. The music started with a sampler patch I created based on me playing my guitar with a cello bow, and some guitar plucks prepared with small magnets. Samples included wood floor creaks and static bursts that I had recorded or generated over the past year. It was created in Logic Pro 9. (The description on Vimeo addresses more about visuals for those that are interested.)

Could the music be better? More dynamic? More varied? Sure, yes, on all fronts, with no doubt. But this was an exercise in reaching done, a battle against hoping to maybe-sorta start something, and actually making something, warts and all. As they say, “Better can be the enemy of done.”

There are a bajillion things I’d like to change, improve, and alter. But in 36 hours – including decent sleep – that’s not important. The goal was to express an idea with time as the primary constraint. And the goal isn’t to continue to obsess and tweak this project: It’s done. Now it’s time for the next Thing.

I learned a lot from this small project, and will definitely do more 36-hour projects in the future. I relish constraints, even if they are arbitrary: They focus the mind like nothing else, and soothe the Blank Canvas Problem.

I welcome any thoughts, especially on the value of constraints, in the comments below. Thanks for watching and listening. I’ll return to more typical posts on field design and sound recording in the coming weeks.

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